Audi, Sony Build R8 LMS Driving Simulator For Gamescom
Happening right now out in Cologne, Germany is Gamescom, the world’s largest trade fair and event for video games and entertainment. And with all the passionate automotive enthusiasts in Germany, it’s no surprise that Sony wanted to make a statement in their booth by teaming up with Audi to show off a whole new way to play Gran Turismo 5. Custom built by quattro GmbH in Neckarsulm, the PlayStation Racing Simulator that’s currently setup at the booth is a full-on carbon-black Audi R8 LMS imitation race car.
The cockpit features the same bucket seat that one would find in the GT3 car, while they’ve added an additional one for a passenger to spectate. The roll cage has been simplified to make it easier to get in and out of the simulator, but players get to hold onto an authentic race steering wheel that’s been hooked up to the PlayStation 3 and enjoys full Dolby Surround Sound as they power their way through twists and turns.
What puts it altogether though are the pneumatic cylinders located where the race car’s suspension would be. This allows the virtual racer to really feel the physics of driving while in the cockpit of the simulator. That means they feel every bit of the centrifugal forces while cornering, braking and accelerating. According to reports, it took Audi and Sony six weeks to assemble the entire unit, far longer than it takes to build a real car.
Jason Siu began his career in automotive journalism in 2003 with Modified Magazine, a property previously held by VerticalScope. As the West Coast Editor, he played a pivotal role while also extending his expertise to Modified Luxury & Exotics and Modified Mustangs. Beyond his editorial work, Jason authored two notable Cartech books. His tenure at AutoGuide.com saw him immersed in the daily news cycle, yet his passion for hands-on evaluation led him to focus on testing and product reviews, offering well-rounded recommendations to AutoGuide readers. Currently, as the Content Director for VerticalScope, Jason spearheads the content strategy for an array of online publications, a role that has him at the helm of ensuring quality and consistency across the board.
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"This allows the virtual racer to really feel the physics of driving while in the cockpit of the simulator. That means they feel every bit of the centrifugal forces while cornering, braking and accelerating." a bit of an exaggeration, don't you think? you feel a mere fraction of the g forces involved at the speeds simulated... Even if the car tilted up on end for maximum g force...they'd only be feeling the maximum pull of the earth, 1g.